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Object size and proportion in image Now we're going to start talking about taking the picture - actually getting closer to taking the image. There's a couple of things that we need to think about. One of them is the size of the object in proportion to the image area (remember any cropping action your camera will inflict on the image seen through the viewfinder and also that you will lose some of the edge area under the slide mount). It should be just right, no too big and not too small.
Composition I suggest taking a 35 mm slide mount and holding it in your hand, looking at the world through it. Move it around and look at the shapes you see, experiment with relationships of line, harmony, balance and weight - that is, visual weight. Slide it around, and every now and again you'll think, "Hey, that's a good balance," or "Oh, that's a pleasant thing," or "That doesn't look good." Take it outside as well as indoors. After a while you will not need the rectangle to look through to see the compositional relationships and you will be able to get a sense of these things just by choosing to look for them. Also, when you see magazine shots, have a look at what kinds of decisions the photographer made. Remember, for documentary studio photography of objects, in general the more neutral the background the better. So composition in our terms usually has to occur within and on the object at hand and concerns how its three - dimensionality, structure and surface qualities can best be portrayed. Forget that it is a 3-D object If you get mixed up, and you imagine you are looking at a 3-D object, perhaps because you made it, and your physical experience of it as a three - dimensional object is strong, you can actually lie to yourself about what you see, and you can end up with bad pictures. So it's very important to distance yourself from the object, and when you're looking through that viewfinder, that rectangle is all there is - there's nothing else, and you're working with a flat composition. It's really important to try and remember that, because you'd be surprised how lying to yourself can make you completely miss what's happening right in front of you. The best view of the object Does it have a handle, an interior? What are the qualities that best fulfill the demands of the specific shot? Goals and intentions that are different will demand different considerations in the image. The best view will depend upon the function of the photograph. Usually this has to do with conveying the most textural and form information about the object - which in general means one uses a large overhead diffuse light source, small spotlighting from mirrors and side lighting to emphasize texture. One attempts to avoid overly dramatic lighting effects on the object. Front lighting flattens Let's say you've put your object in the drop shadow box - perhaps it's an object of jewelry - you're looking through the lens and all of a sudden you see scratches that you had missed while finishing but you still need to take the picture. If you arrange your lights so they are falling directly onto the object from the front, from the direction the camera's view is from, you can almost eliminate those unwanted textures. All the scratches will disappear and you can take your shot anyway. I sometimes mount a small swiveling mirror with Fun - Tack on top of the camera itself for this purpose. Side lighting picks up texture A second important principle is that side lighting picks up texture, highlights edges and enriches relief surfaces like cloth or textured ceramic or metal. Usually in taking photographs of three - dimensional objects one is trying to emphasize and intensify the textural effects on the surface of the work. We do this by side lighting, shooting light across the surface from the sides. I usually place mirrors at each side of the object just outside of the frame and angle them to intensify the textures present. Coins for instance might be lit primarily by side lighting to pick up the detail and subtle rounded reflective surfaces on the object. Remember that in creating the flat art image of the photograph, one is attempting to create a 'super - real' image so the viewer can understand the object as a three - dimensional object. Because the object is reduced to a flat image by taking a photograph one has to intensify its three - dimensionality in order to convey a sense of its presence to the viewer. As well as letting us see textures and relief details, side lighting is used to create a razor - thin white edge to the sides of the object which defines its edges and makes it stand out from the background of the image. This edge lighting is very important in making a piece stand out from the background, framing it and defining it in space in the photograph. An interesting way of subtly creating a sense of texture is to move the side lights different distances from the object; this will introduce a hint of shadow to textured areas such as cloth or cast paper. Some day if you are feeling experimental try turning different lights off one at a time in the system or moving them to different distances from the object, and observe carefully the resulting lighting effects on your object. A traditional experiment to learn about lighting is to take a roll of photographs of a white object on a white background (an egg for instance) and make notes of different exposures, lighting methods, fill cards etc. While this is used mostly when learning about black and white photography and printing it can also be a useful exercise with color slides. Contrast Shadows One can do a lot on purpose using shadows. The main point is to know they are there, to look for them and to consciously choose what part they will play in the flat image you are creating on the film plane. Rendering and its conventions Creating a super - real image |
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All rights reserved internationally. Copyright © Charles Lewton-Brain. Users have permission to download the information and share it as long as no money is made-no commercial use of this information is allowed without permission in writing from Charles Lewton-Brain. |
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