SCREEN 12: DEFSNG A-Z RingMover1 = .1 RingMover2 = .2 Stepper1 = .018 Stepper2 = .017 InterMultX1 = 4 InterMultY1 = 3.1 InterMultX2 = 4 InterMultY2 = 2.9 X1 = 320: Y1 = 50 X2 = 320: Y2 = 50 Min = 3 Max = 41 Twist1 = 1 Twist2 = 1 10 FOR Corner = Min TO Max GOSUB 30 NEXT FOR Corner = Max TO Min STEP -1 GOSUB 30 NEXT 20 A$ = INKEY$: IF A$ = "1" THEN GOTO 10 ELSE GOTO 20 30 RingMover1 = RingMover1 + Stepper1 X1 = X1 + InterMultX1 * COS(Twist1 * RingMover1) Y1 = Y1 + InterMultY1 * SIN(RingMover1) EndX1 = X1 + Corner: EndY1 = Y1 + Corner LINE (X1, Y1)-(EndX1, EndY1), 0, BF LINE (X1, Y1)-(EndX1, EndY1), 15, B RingMover2 = RingMover2 + Stepper2 X2 = X2 + InterMultX2 * COS(Twist2 * RingMover2) Y2 = Y2 + InterMultY2 * SIN(RingMover2) EndX2 = X2 + Corner: EndY2 = Y2 + Corner LINE (X2, Y2)-(EndX2, EndY2), 0, BF LINE (X2, Y2)-(EndX2, EndY2), 15, B RETURN