SCREEN 12: DEFDBL A-Z RingMover = 0 'Circles around ring Stepper = .01705 'Size of interval InterMultX = 4.4 InterMultY = 3.25 X = 330: Y = 60 Min = 3 Max = 48 Q = 2 10 FOR Corner = Min TO Max STEP Q RingMover = RingMover + Stepper X = X + InterMultX * COS(RingMover) Y = Y + InterMultY * SIN(RingMover) StartX = X - Corner: StartY = Y - Corner EndX = X + Corner: EndY = Y + Corner LINE (StartX, StartY)-(EndX, EndY), 0, BF LINE (StartX, StartY)-(EndX, EndY), 15, B NEXT FOR Corner = Max TO Min STEP -Q RingMover = RingMover + Stepper X = X + InterMultX * COS(RingMover) Y = Y + InterMultY * SIN(RingMover) StartX = X - Corner: StartY = Y - Corner EndX = X + Corner: EndY = Y + Corner LINE (StartX, StartY)-(EndX, EndY), 0, BF LINE (StartX, StartY)-(EndX, EndY), 15, B NEXT 20 A$ = INKEY$: IF A$ = "1" THEN GOTO 10 ELSE GOTO 20