SCREEN 12: DEFSNG A-Z RingMover = 0 Stepper = .0164 InterMultX = 4.4 InterMultY = 3.3 X = 300: Y = 10 Min = 5 Max = 99 Q = 2 10 FOR Corner = Min TO Max STEP Q RingMover = RingMover + Stepper X = X + InterMultX * COS(RingMover) Y = Y + InterMultY * SIN(RingMover) EndX = X + Corner: EndY = Y + Corner LINE (X, Y)-(EndX, EndY), 0, BF LINE (X, Y)-(EndX, EndY), 15, B NEXT FOR Corner = Max TO Min STEP -Q RingMover = RingMover + Stepper X = X + InterMultX * COS(RingMover) Y = Y + InterMultY * SIN(RingMover) EndX = X + Corner: EndY = Y + Corner LINE (X, Y)-(EndX, EndY), 0, BF LINE (X, Y)-(EndX, EndY), 15, B NEXT 20 A$ = INKEY$: IF A$ = "1" THEN GOTO 10 ELSE GOTO 20