SCREEN 12: DEFSNG A-Z RingMover = 0 Stepper = .016 InterMultX = 3.3 InterMultY = 3 BoxMult = .2 X = 320: Y = 8 10 RingMover = RingMover + Stepper X = X + InterMultX * COS(RingMover) Y = Y + InterMultY * SIN(RingMover) Q = Y * BoxMult EndX = X + Q: EndY = Y + Q LINE (X, Y)-(EndX, EndY), 0, BF LINE (X, Y)-(EndX, EndY), 15, B IF Y > 20 THEN GOTO 10 20 A$ = INKEY$ IF A$ = " " THEN GOTO 10 ELSE GOTO 20