SCREEN 11: DEFSNG A-Z RingMover = 0 'Circles around ring Stepper = .0136 InterMultX = 3 InterMultY = 3 BoxMultX = .6 BoxMultY = .05 X = 240: Y = 6 10 RingMover = RingMover + Stepper X = X + InterMultX * COS(RingMover) Y = Y + InterMultY * SIN(RingMover) EndX = X + Y * BoxMultX: EndY = Y + Y * BoxMultY LINE (X, Y)-(EndX, EndY), 0, BF LINE (X, Y)-(EndX, EndY), 1, B GOTO 10