SCREEN 12: DEFSNG A-Z RingMover = 0 Stepper = .022 DX = 4.6: DY = 3 X1 = 300: Y1 = 10 10 RingMover = RingMover + Stepper X1 = X1 + DX * COS(RingMover) Y1 = Y1 + DY * SIN(RingMover) V1 = (Y1 - 10) / 3: H1 = V1 V2 = V1 * .5: H2 = V2 V3 = V1 * .3: H3 = V3 X2 = X1 + H3: X3 = X1 - H2: X4 = X3 + H1 * 2 - 40 Y2 = Y1 + V1: Y3 = 479 - Y1 - V2: Y4 = Y3 + V3 LINE (X1, Y1)-(X2, Y2), 0, BF LINE (X1, Y1)-(X2, Y2), 15, B LINE (X3, Y3)-(X4, Y4), 0, BF LINE (X3, Y3)-(X4, Y4), 15, B IF ABS(Y3 - Y4) > 4 THEN GOTO 10 20 A$ = INKEY$ IF A$ = " " THEN GOTO 10 ELSE GOTO 20