SCREEN 12: DEFSNG A-Z RingMover = 0 Stepper = .018 InterMultXL = 3 InterMultYL = 3 InterMultXS = 1.4 InterMultYS = 1.1 XL1 = 320: YL1 = 12 XS1 = 3: YS1 = 3 10 RingMover = RingMover + Stepper XL1 = XL1 + InterMultXL * COS(RingMover) YL1 = YL1 + InterMultYL * SIN(RingMover) XS1 = XS1 + InterMultXS * COS(RingMover) YS1 = YS1 + InterMultYS * SIN(RingMover) XL2 = XL1 + ABS(XS1): YL2 = YL1 + ABS(YS1) LINE (XL1, YL1)-(XL2, YL2), 0, BF LINE (XL1, YL1)-(XL2, YL2), 15, B IF YL1 > 20 THEN GOTO 10 20 A$ = INKEY$ IF A$ = " " THEN GOTO 10 ELSE GOTO 20