SCREEN 12: DEFSNG A-Z RingMover = 0 Stepper = .021 InterMultX = 3.1 InterMultY = 3.1 BoxMultX1 = .01 BoxMultY1 = .2 BoxMultX2 = 1.1 BoxMultY2 = .05 X = 250: Y = 3 10 RingMover = RingMover + Stepper X = X + InterMultX * COS(RingMover) Y = Y + InterMultY * SIN(RingMover) StartX1 = X - Y * BoxMultX1: StartY1 = Y - Y * BoxMultY1 EndX1 = X + Y * BoxMultX2: EndY1 = Y + Y * BoxMultY2 LINE (StartX1, StartY1)-(EndX1, EndY1), 0, BF LINE (StartX1, StartY1)-(EndX1, EndY1), 15, B StartX2 = 639 - StartX1: StartY2 = 479 - StartY1 EndX2 = 639 - EndX1: EndY2 = 479 - EndY1 LINE (StartX2, StartY2)-(EndX2, EndY2), 0, BF LINE (StartX2, StartY2)-(EndX2, EndY2), 15, B 20 A$ = INKEY$: IF Y > 6 OR A$ = " " THEN GOTO 10 ELSE GOTO 20